Research & Publications
Books
- O'Hare, J. J., Fairchild, A., & Ali, U. (2022). Money & Trust in Digital Society: Bitcoin, Nostr, Stablecoins, Digital Objects and Generative AI in B2B Spatial Mixed Reality. arXiv preprint arXiv:2207.09460.
- Ali, U (2012) 'Virtual Landscapes: The Embryonic Era (1980-1989)' ISBN(978-0-9574086-0-9) Zayn Creative.
- Ali, U (2012) 'Virtual Landscapes: The Transition Era (1990-1999)' ISBN 978-0-9574086-1-6 Zayn Creative.
- Ali, U (2012) 'Virtual Landscapes: The Modern Era (2000-2012)' ISBN 978-0-9574086-2-3, Zayn Creative.
- Ali, U (2024/5) Scenism: A practice based guide to Virtual Environment & Landscape Design, TBC.
Articles
- Ali, U (2018) 'Review - An Architectural Approach to Level Design', The Computer Games Journal, SpingerLink.
- Virtual Ecosystem & Video Games, (CIEEM Annual Conference 2018, Scotland, Nov 2018).
- Virtual landscapes: A practice-based exploration of natural environment design (Royal Geographical Society IBG, Annual conference, Wales, United Kingdom, Aug 2018).
Conference Organization
- Remembering Srebrenica Symposium (Manchester, United Kingdom, Oct 2021)
- Chair: Regulating eSports, eSports Symposium; University of Salford (2016)
- BBC Fusion Games (MediaCity UK, United Kingdom, December 2012)
- BBC Fast Train North (MediaCity UK, United Kingdom, November 2012)
Conference Presentations
- Virtual Ecosystem & Video Games, (CIEEM Annual Conference 2018, Scotland, Nov 2018)
- Gamification of Landscape Architecture (Landscape Institute CPD, Manchester, United Kingdom, Oct 2018)
- Virtual landscapes: A practice-based exploration of natural environment design (Royal Geographical Society IBG, Annual conference, Wales, United Kingdom, Aug 2018)
- Games Design & Landscape Architecture (MSA Workshop, United Kingdom June 2018-2023)
- Managing the Ph.D Viva, (PG Research Week, University Of Salford Manchester, United Kingdom, Jan 2018)
- Diversity in Arts & Media (University Of Salford Manchester, United Kingdom, Dec 2017)
- Virtual Landscapes: A Practice-Based Exploration of Natural Environment Design (Digra UK, Manchester, United Kingdom, 2017)
- Ruskin, Geology and Mountains: The Future of Game Design (University Of Salford Manchester, United Kingdom, 2013)
- Serious Games: Games Design & Landscape Architecture (Ludotopia II Conference and Workshop Series, Manchester, United Kingdom, 2011)
- Games Design & Virtual Landscapes (A&D forum, Manchester, United Kingdom, 2010-2012)
- Anti-Piracy Countermeasures (IGDA, London, United Kingdom, GDCE 2003)
Practice Research
- Lead Story Consultant iphone/IOS app Quran Stories with HudHud, Interactive Storytelling/Animation (2022).
- Virtual Amazon Rainforest, Voice for Nature/Planet Parliament Now!
- Beyond Aesthetic Reference: An interactive natural landforms reference tool (2014).
- ShadowMoss Memory: An exploration of Gameplace; made in CryEngine 3 (2014).
- MindFlow: A Collaborative creative project tool (2013).
- ShadowMoss Island; A Practice based exploration of Virtual Landscape Design, in CryEngine 3 (2012).
- Virtual Landscapes Interactive Database: An interactive database of the landscapes in over 100 games across 30 years in UltraHD panoramic form (Microsoft PivotViewer).
- Virtual Jean-Claude Risset:, Marseille, Paris/ F and Manchester/ UK, Fuchs, Ali & Ward (3D Artist & Character Animator) (2003/2004).
- Virtually FACTicious Ali, Fuchs, Eckermann with Darkhorse Venture and BT Exact (2004).
- Heretic Kingdoms: The Inquisition), 3D People, Project Three Interactive BV, PC Game(DesignCredit) (2004).
- PlastiCity: Bradford and Manchester/UK, Fuchs, Ali & Ward (3D Artist, Character Animator) (2004 – 2006).
Exhibitions
- Virtual Landscapes, Manchester Science Festival, October 2017.
- Virtual Landscapes (2014).
- AnimGame Festival, MediaCity UK, (June 2012).
- Virtual Landscapes @ BBC Fusion, MediaCity UK, (Nov 2012).